I also want to say that I am in no way an Eberron expert. I only own the core setting book and any other knowledge comes from certain forums and websites I visit. A plus to this is that it leaves quite a bit open to what I want to do with the setting to make for a unique experience. I am not to worried about canon as long as believeibility and immersion are maintained.
So to start here is the basics of what I am using:
Core 5e books with the Eladrin and Aasimar open to players
3.5 Eberron Campaign Setting
WOTC's Eberron Conversions
WOTC's Elemental Evil Player's Companion Aarakocra removed and an adjustment to the Goliath (I will follow this up in a later post)
I am also looking at some of the alternate takes on the Artificer as I agree there are problems with the class as a Wizard path instead of a full class. Since no one has taken an interest in the class, I have time.
I have also been using the Eberron Wiki and5e Homebrew Wiki to get ideas on how to fill in some blanks.
I am also slowly working toward converting monsters, creating backgrounds and converting spells for the campaign but I do not want to share anything just yet since none of this is ready for public consumption. Designing for 5e is a bit tougher than designing for C&C or AD&D so I want to make sure all is in good shape before I post anything.
As far as this Eberron post goes that is all. While I feel this is kind of filler I want everyone to be on the same page as far as how I am going about things. The meatier posts will come.
Before I wrap up I want to plug a YouTube channel that a friend of mine has. I know her personally (we work for the same evil corporate empire) and want to give her some advertising. She is currently doing a Zelda Ocarina of Time Walkthrough and some videos on the Battleborn beta. So go visit her channel, subscribe, like and tell her Josh sent you:
Kitty on YouTube
Kitty on YouTube